W2, Wednesday
[Wednesday afternoon, Damian reels Percy in for a little private chat. Manboy to manboy.] Has the Sheriff talked to you at all privately?
Has anyone said anything to you about the Sheriff talking to them in private? [Straight to the point.]

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We decided to deactivate the sensor so we could get inside. When I hit it with an arrow in return, it had two self-defense mechanisms. It dropped explosives with timers, and the bolt that hit Todd dropped something that released tear gas.
That's why half the office is destroyed.
[He frowns.] The machine went back under the store or the ground. The opening is so flush you can't tell it is supposed to even open.
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Okay so with that in mind how're you gonna get the thing open? [He might just be surprised that Damian has an actual plan, but it's helping him feel better about this.]
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I don't think the machine went down into nothing but dirt. There's more at work beneath us.
And if that's the case, I told you already I know how to make bombs.
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Okay. I think I can respect that. You've figured out more than the rest of us so far at least, so if we can gain even a bit of an edge that'd be helpful.
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If you hear about anyone talking to the Sheriff in private, tell me as soon as possible.
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One thing, Robin. Besides the suggestion box, have you spoken to him in private?
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Can I ask what he said to you?
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I have to find someone. He wouldn't tell me who or what they are. If I find them, the game will be over.
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Really. [That's a pretty heavy thing to handle.] And you thought that person might have been me. [And now he just feels bad that it's not, but on the other hand:] It's one person? Out of the forty of us?
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It's just one person, as far as I know. Unless there's a catch I haven't considered. A pet, perhaps. I doubt it. That would make the game impossible, and that isn't the point.
They want a show.
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They can threaten your girlfriend to get you to talk.
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You haven't really talked to Annabeth, have you? I've seen her bring down monsters twelve times her size without breaking a swear. [He's very pleased with his intense barbarian-princess-esque girlfriend, apparently. But he gets the point.] I know it'll make me suspicious, to some people, but not to the ones I'm planning on building an alliance with. Besides, I'm used to people being suspicious of me. It'll feel just like home.
Are you suspicious of me?
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Here's what I don't understand. Say you find this person. They can end the game, sure, but what does that exactly mean? End it how? I'm guessing he didn't tell you that part either.
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A few moments pass before he answers, and he's peering uncertainly at Percy:] I have to kill them.
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...pretty rotten move sticking you with that job. And what happens if you don't kill them, did he tell you that part?
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I'm not going to talk about how that's "more preferable", but I want to talk about the part where timelines exist. Multiple timelines. How could he actually do that?
[...so gods and all sorts of other bullshit makes sense, but timetravel and alternate universes still trip him up.] You're sticking with it to make sure nobody else has to make that decision.
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There's different ways. Metahuman or alien powers, technologically advanced gates that open a hole in space-time. Todd is from my universe, but technically from a different timeline. Not in the sense of things are different, but in the sense he is from my universe's past.
Anyone can be pulled through, even multiple people from the same universe.
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